60 FPS target, 10 ms workload
- Frame time ≈ 16.67 ms
- Headroom ≈ 6.67 ms
- Budget used ≈ 60%
tech calculator
Convert FPS into milliseconds per frame and see how much budget your render/update loop is using.
Frame time = 1000 ÷ FPS. We compare that budget to the time you spend per frame to see headroom and percent usage.
If headroom is negative, the workload is heavier than the target FPS allows, so frames will drop or jitter.
Frame time (ms) = 1000 ÷ FPS Headroom = Frame time − Workload
This frame time calculator converts FPS into milliseconds per frame and compares it to your workload. Enter FPS and per-frame work time to see headroom and budget usage.
Use it to keep games, animations, and realtime dashboards smooth by leaving buffer for spikes. If headroom goes negative, reduce workload or lower the target FPS.
Assumes evenly paced frames. Real hardware introduces scheduling overhead, driver work, and OS jitter.